In the wake of a vision of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching series stands as one of the most ubiquitous video games in existence. Pikachu is just as recognizable as Disney's mascot, if not more so. The continued excitement surrounding card prices guarantees almost daily Pokemon news stories. It would be difficult to find a pocket monster game that didn't sell at least a couple million copies. Even, unofficial Pokémon games achieve popularity annually.
Yet despite that pervasiveness and fame, some Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were buried by the hype of the core series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
An excessive number of Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Sure, there are small features like these in modern games—you can play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a live stream focused on running the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
Given dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu
A passionate writer and lifestyle enthusiast with a background in digital media, sharing practical advice and personal experiences.